Brainchild’s Achiever and Mechanics programs are web based. Users will log in using a browser and accessing a specific URL created for each of our customers. The user will be prompted to enter a username and password that will identify them in the system. The application will then present the user with the right content based on what was previously selected for them. This selection can be done manually by a teacher, when homework and assignments can be made; or automatically by the system from the registration of the students. We provide integration with Clever to allow users the ease of use of a school-wide single-sign-on.
Students are then presented with a screen that allows them to choose their own learning path. They will be able to see an icon representing each of the topics offered. On the same screen the student will see any assignments made by the teacher. Choosing one of the icons with a subject matter will take the student to a self-paced, self-guided personal learning plan. This plan shows all the lessons the students have available to them and it shows the initial score attained (if any) and the latest score attained (if any). This serves as a guide to the student to identify which lesson has been studied and which lesson has not yet been tackled. The screen present the student with a legend that indicates what constitutes a passing grade, a non-passing grade and what is mastery.
When the student clicks on one of the lessons from the list, they are taken into the Lesson page. Here they have a description of what the lesson is about and the state standard that it aligns to and the opportunity to select one of 3 options: Play Lesson, Study, Test.
Play lesson would play a short 30 seconds to one minute long video that explains the core of the lesson.
The Study Mode will take the student to a series of 10 items presented in the form of questions. Each item is made out of a stem, or core of the question, up to 4 possible answers, and an illustration related to the question, if needed. Items are randomly chosen from a bank of items for that particular lesson. Each item’s answers are scrambled so the answers would be in different positions every time the student sees the same item.
During study mode, the student is presented with an option to see an explanation for each answer. This explanation is written in such a way that the student learns about the question itself when reading it. In Math, this means walking the student through the process without providing the correct answer, except when the correct answer is chosen where the process is shown in its entirety to reinforce the concepts. Other topics, such as Science, Language Arts, or Social Studies will use the explanations to clarify, instruct, and teach. The student could also freely navigate through the items selected for the session with the use of previous and next buttons.
Test mode will take the student to a selection of 10 questions, just like in the Study mode. Once more, items are randomly selected from the bank and the answers are scrambled. However, no explanations are presented to the student and the navigational previous/next buttons are not available. Students are taken to the next item once they select an answer.
In both Study and Test modes, the students are presented with a summary that shows how long it took for the student to go through the item set, how many answers were correct, how many incorrect, and in the case of the study mode, how many unanswered. They also have the option to review items answered incorrectly or left unanswered. In both modes, the student will have the option to see the correct answer and access the explanations.
This information is recorded in the Student Personal Learning Plan and available for the teacher through multiple reports.